Let's Get Fitt!

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Let's Get Fitt! *

"Embrace fitness as the catalyst for a thriving life, where self-discovery, discipline, and self-love intertwine. It's a journey of balance, nurturing body, mind, and spirit. Each step, each workout, each healthy choice unlocks the power within, shaping a vibrant, empowered version of you."

Project Overview

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Project Overview 〰️

The Problem

I want to understand how effectively users who are new to technology can navigate through the workout app's user interface, menus, and features?

What are the main challenges and difficulties encountered by users who are new to technology when attempting to perform basic tasks within the workout app?

How well do users who are new to technology understand the instructional content, exercise descriptions, and guidance provided within the workout app?

What features or functionalities of the workout app are most confusing or overwhelming for users who are new to technology, and how can these be simplified or improved?

How comfortable and confident do users who are new to technology feel when using the workout app, and what factors contribute to their level of comfort or discomfort?

The goal

The Get Fitt app is dedicated to enhancing the fitness journey for users by incorporating additional features to complement their goals. In addition to the existing goals of accessibility, informative content, clear communication, and a variety of workouts, the app also provides meal plans, calendars, and trackers to assist users in organizing their nutrition and exercise routines effectively. It promotes community engagement and virtual opportunities, creating a platform where users can connect with individuals from around the world who share similar interests and goals. 

This app encourages a sense of belonging and support through group challenges, forums, and virtual events. With the ability to meet and interact with fitness enthusiasts from everywhere, the app fosters a global community that inspires, motivates, and shares experiences. By embracing meal planning, calendars, trackers, community engagement, and virtual opportunities, Get Fitt aims to provide a holistic and enriching fitness experience for its users.

Project duration

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Project duration 〰️

April 2023 - July 2023

My Role

tools & platforms

The Get Fitt app is dedicated to enhancing the fitness journey for users by incorporating features to complement their goals. In addition to for accessibility, informative content, clear communication, and a variety of workouts, the app also provides meal plans, calendars, and trackers to assist users in organizing their nutrition and exercise routines effectively. It promotes community engagement and virtual opportunities, creating a platform where users can connect with individuals from around the world who share similar interests and goals. 

This app encourages a sense of belonging and support through group challenges, forums, and virtual events. With the ability to meet and interact with fitness enthusiasts from everywhere, the app fosters a global community that inspires, motivates, and shares experiences. By embracing meal planning, calendars, trackers, community engagement, and virtual opportunities, Get Fitt aims to provide a holistic and enriching fitness experience for its users.

Hi-fi mobile prototypes

Design framework process

  • empathize

    Understand users' needs, behaviors, and pain points through research methods like interviews, surveys, and observation.

  • define

    Analyze research findings to define the core problem or challenge that needs to be solved.

  • ideate

    Brainstorm and generate a wide range of ideas and possible solutions, focusing on creativity and innovation.

  • Prototype

    Develop low-fidelity prototypes to test and explore design solutions, allowing for quick iterations.

  • test

    Gather user feedback by testing prototypes and refining the design based on real-world insights.

empathy

Research for Get Fitt revealed opportunities to improve the user experience for non-tech-savvy individuals. Competitors offer quality services but lack customization and clear guidance. Get Fitt can stand out by providing step-by-step guides, diverse workouts (yoga, pilates, low-impact), and tools like progress tracking and goal setting. FAQs, troubleshooting tips, and personalized support ensure ease of use. Regularly gathering feedback will help refine the app, creating a user-friendly fitness platform for beginners and non-tech users.

define

The design framework process hinges on a critical stage where research findings are synthesized, and core problems are identified. During this phase, designers analyze user insights collected from interviews, surveys, and observations to craft user personas and journey maps. These tools provide a deep understanding of users' needs, motivations, and pain points.

By defining a clear problem statement, designers can concentrate their efforts on creating solutions that are both user-centered and aligned with business objectives. This stage lays the groundwork for ideation and prototyping, ensuring the design process is informed by a comprehensive understanding of users and their context. Ultimately, this approach leads to more impactful and meaningful design outcomes.

Financial

product

accessibilty

support

User Personas

  • Personas UX Research

  • User Persona

  • User Persona Jocelyn

  • User Persona Chart Jocelyn

ideate

Prototyping. Problem Solving. Ideation.

Prototyping. Problem Solving. Ideation.

Testing. Usability Studies. Empathy. Psychology.

Testing. Usability Studies. Empathy. Psychology.

Wireframes. crazy eights. site map.

Wireframes. crazy eights. site map.

Information architecture

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Information architecture *

Paper Wireframes

Lo-fi Desktop Prototypes

Lo-fi Mobile Prototypes

Hi-fi Desktop Prototypes

figma mobile

For the Mobile Version of Get Fitt, I created a streamlined prototype and user flow that guides users intuitively, making their journey from onboarding to task completion feel effortless and personal.

full case study

Explore The Case Study

figma desktop

For the Desktop Version of Get Fitt, I developed a streamlined prototype and user flow that intuitively guides users, ensuring their journey from onboarding to task completion is both effortless and personalized.

accessibilty features

  • Motivation

    Incorporating motivational features, such as personalized goal tracking, achievement badges, and inspirational messages, helps users stay motivated and committed to their fitness journey.

    Regular reminders and progress updates create a sense of accomplishment and encourage continued engagement.

  • Tracking Progress

    Progress Tracking and Engagement Offering comprehensive progress tracking features, such as workout logs, performance analytics, and goal milestones allows users to monitor their progress and stay engaged. 

    Regular feedback and visual representations of achievements enhance user motivation and commitment.

  • Language & Culture

    Progress Tracking and Engagement offering comprehensive progress tracking features, such as workout logs, performance analytics, and goal milestones allows users to monitor their progress and stay engaged.

    Regular feedback and visual representations of achievements enhance user motivation and commitment.

testing & next steps

The process of creating Get Fitt has been an eye-opening and rewarding experience that has greatly impacted my perspective on users who struggle with technology. It has allowed me to delve into the unique challenges they face and design solutions that prioritize inclusivity and ease of use.

Through extensive research and thoughtful design, I have been able to develop a fitness app that caters to their needs, providing clear instructions, personalized support, and a variety of workouts.

This journey has not only enhanced my understanding of user-centric design but also sparked a deep sense of empathy and commitment to making a positive impact in their lives. It has been a fun and fulfilling process to bring together my passion for fitness and technology, resulting in a product that empowers individuals to embrace a healthier lifestyle with confidence and ease.

impact

This project has been a tremendous learning experience for me. As I embarked on the journey of creating Get Fitt, I delved into understanding the challenges faced by users who are not familiar with technology and exploring ways to address their needs effectively. Through extensive research, I gained valuable insights into user behavior, preferences, and barriers, which shaped the design and functionality of the app.

This project taught me the importance of empathy in user-centric design, as I strived to create a platform that truly understands and caters to the unique requirements of individuals who struggle with technology. It has been a transformative process that enhanced my problem-solving skills, honed my ability to think from a user's perspective, and reinforced the value of inclusive design. 

Overall, I am grateful for the opportunity to learn and grow through this project, and I am excited to apply these newfound insights and skills to future endeavors.

what I learned